Gaming in Turkey collaborates with FACEIT to bolster Collegiate Esports League

Home » Gaming in Turkey collaborates with FACEIT to bolster Collegiate Esports League

Gaming in Turkey, an Esports agency and media hub that serves the Turkish market of esports and gaming has partnered with FACEIT, the leading platform of the World for the competitive games available for online playing. With this deal, a new ecosystem of collegiate esports might set up across Turkey, and the deal will take its first step with the launch of a collegiate esports league for Counter-Strike: Global Offensive. With this, the students of the universities will get an exclusive chance to showcase and sharpen their skills with the help of the competitive games on FACEIT’s platform.

Gaming in Turkey is a Turkish hub that is in operation for 5 years. It ensures 360-degree complete services with the online integrations and the marketing actions that go on offline for different gaming companies. With this, several prominent gaming communities with 12+ years of experience come together, and the top game developers and publishers get the best co-operations through it.


FACEIT, on the other hand, is a competitive gaming platform for multiplayer games and has 18 million+ users. With it, the players can play seamlessly in the tournaments and the leagues virtually and have the real-world prizes. With its SDK, the game creators get the proper facility for the integration of a user-friendly platform in their titles and allow the gamers to participate according to their varying difficulty levels.

Previously in 2020 itself, FACEIT also launched a division exclusively for collegiate esports along with the ongoing commitment for the development of the grassroots esports ecosystem and ensuring that the players of all the difficulty levels have an opportunity to compete in the competitive gaming environment. 

About the Alliance

With the partnership between the FACEIT and Gaming in Turkey, the students will have a chance to rise and stand out in the European and global tournaments. Further, the first tournament coming out with the deal will be the Collegiate Esports League, Turkey, and this will begin with the spring term for the players of CS: GO. With the deal, the schools of Turkey can also build up their individual Esports communities on the platform of FACEIT, and by 2021, more games will be added like VALORANT and League of Legends.

Collegiate Esports League

With the first launch of a Collegiate Esports League, i.e., League of Legends in 2018, Collegiate Esports in Turkey is thriving. During that, sixteen teams from different universities participated, and the winner team was from Bahcesehir University, with an opportunity of representing Turkey in the Finals to be held in Spain. 

With the recent partnership, more other opportunities will pop up for the students across Turkey who intends to be the professional level players. With it, a new community will also develop for competitive gaming across the region, and with this, the students will have the right facility to connect with other active players in the platform that are around 18 million in number.

Official Statements

FACEIT’s Head of Collegiate esports, Duran Kamgar Parsi, commented on the need for collegiate esports and the company’s aim and said,

Collegiate leagues are vital for the esports ecosystem. Providing opportunities in a professional environment for new talent is incredibly important. Our ambition is to create opportunities for the grassroots scene on a global scale, so it’s great to find like-minded regional partners such as Gaming in Turkey who are equally committed to growing local communities.

Duran Kamgar Parsi

Furthermore, the Esports Head of Gaming in Turkey and the commissioner at Esports Education of IESF and Youth Leadership program, Serhat Bekdemir, commented on the recently signed deal with FACEIT,

Our progress was impactful in recent years for the collegiate space in Turkey. Yet we were not able to unify the efforts under one platform. FACEIT is giving us the best opportunity to bring the student-gamers under one platform and create solid opportunities to become professionals, both in the game and in the industry.

Serhat Bekdemir

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