Cybersecurity Firm NortonLifeLock Released Findings of Survey of Online Gamers

Concerns about hidden fees and in-game currency, characters, or other items being lost or stolen accompany online gaming.

Home » Cybersecurity Firm NortonLifeLock Released Findings of Survey of Online Gamers

NortonLifeLock, a cybersecurity organisation, has released the results of a poll of gamers; revealing that 75% of gamers surveyed in India have experienced a cyberattack on their gaming account. 4 out of 5 Indian gamers have been financially damaged by hacking; with an average loss of Rs 7,894 to cyber thieves.

The poll was done in Australia, France, Germany, India, Japan, New Zealand, the United Kingdom, and the United States from August 24 to September 14, 2021. The study drew 703 responses from Indian gamers.

Concerns about hidden fees and in-game currency, characters, or other items being lost or stolen accompany online gaming; as their survey found to be the case for more than half of respondents (fees 60% and in-game items 58%); according to Ritesh Chopra, director, sales/field marketing, India and SAARC countries, NortonLifeLock.

In these trying times, it’s critical to keep informed and aware of the hazards that can jeopardise one’s safety and privacy in this complex digital environment, he says. According to the survey, 66% of hard core gamers worldwide have been impacted by some type of cyber-attack; compared to only 46% of all players.

What does statistics say?

2 out of 5 Indian gamers claimed they were somewhat likely to hack into a friend’s, family member’s, or romantic partner’s account; if they thought it would offer them a competitive advantage. 56% of respondents stated they were likely to exploit a gaming loophole or bug. Approximately 48% would contemplate paying to gain access to another user’s gaming account; 46% would consider installing cheats on their gaming account or device; and 39% would consider hacking into a random player’s gaming account.

More than two-fifths of gamers have been duped into jeopardising their personal security; either by installing malware on a device (28%); or by disclosing account information online (26%). Furthermore, 20% of gamers have been tricked; with their personal information stolen and publicly uploaded or shared online without their permission.

Gamers are also willing to conduct activities that may jeopardise their own or others’ security in order to get a competitive advantage, according to the report.

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